However, you can't add new music or sounds other than replacing what's already there. You can also change some of the definitions of when certain musical cues are played, using available music tokens and sound tokens in the raw files. That has to be performed manually and isn't actually supported by the game. You can replace the existing ogg files with different ones. ogg format within the /data/sound/ subfolders. Reactions Language and Speech file Sound and Music filesĪll sound and music files used by Dwarf Fortress are stored in the. The `/data/art/` subfolder of Dwarf Fortress is used to store user-customizable graphics sets. Even experienced modders have to look up tokens! A list of articles about tokens can be found here. See Token reference - It's always good to refer to tokens on the wiki. These are text based and can be edited with any text editor, however, editing the vanilla raw files is now discouraged. These object files, stored in /data/vanilla/*/objects/, define various specifics of game items, materials, and creatures, and can be changed using mods to alter how the game behaves. Paint.NET, Photoshop and GIMP are the most used, but whatever supports the. Image Editor will be needed for doing custom graphics.Use a good text editor to edit files and search into multiple files (like the free Notepad++ for example) or more advanced editors capable of highlighting and formatting the displayed text (like DF RAW Language server)
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